How to make a ‘One Hit and Dead’ platformer feel fair
I am currently making a run ‘n gun platformer, in which the player dies instantly when they get hit. I’m curious how to make this feel fair. I’m aware of putting checkpoints frequently enough,...
View ArticleAny tutorials for Unity 3d Platformer game creation? [closed]
I am trying to understand how to use Unity Engine and have very little experience. I have spent years reading about C sharp of which I heard Unity relies heavily on. Is there anyone out there who...
View ArticleI’m trying to write a randomly patrolling AI for my 2D Platformer
I’m trying to write a randomly patrolling AI for my 2D Platformer. The AI already has a ground checker function which checks if there are tiles nearby or not. What I want to do is randomize its...
View ArticleHow camera works in 2d platformer in level transitions
I want to know how Camera works in game of Celeste. Currently what I have is, camera follows the player using interpolation: cameraPosition = cameraPosition + (playerPosition - cameraPosition) * 0.1;...
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