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How to make a ‘One Hit and Dead’ platformer feel fair

I am currently making a run ‘n gun platformer, in which the player dies instantly when they get hit. I’m curious how to make this feel fair. I’m aware of putting checkpoints frequently enough,...

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Any tutorials for Unity 3d Platformer game creation? [closed]

I am trying to understand how to use Unity Engine and have very little experience. I have spent years reading about C sharp of which I heard Unity relies heavily on. Is there anyone out there who...

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I’m trying to write a randomly patrolling AI for my 2D Platformer

I’m trying to write a randomly patrolling AI for my 2D Platformer. The AI already has a ground checker function which checks if there are tiles nearby or not. What I want to do is randomize its...

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How camera works in 2d platformer in level transitions

I want to know how Camera works in game of Celeste. Currently what I have is, camera follows the player using interpolation: cameraPosition = cameraPosition + (playerPosition - cameraPosition) * 0.1;...

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